September 2017 Archives by subject
Starting: Fri Sep 1 00:11:28 PDT 2017
Ending: Sat Sep 30 13:11:31 PDT 2017
Messages: 234
- [osg-users] (no subject)
Kamil Zaripov
- [osg-users] 3.4.1 bug in CMakeLists?
Rollastre Prostrit
- [osg-users] 3.4.1 bug in CMakeLists?
Rollastre Prostrit
- [osg-users] 3.4.1 bug in CMakeLists?
Julien Valentin
- [osg-users] 3.4.1 bug in CMakeLists?
Sebastian Messerschmidt
- [osg-users] 3.4.1 bug in CMakeLists?
Julien Valentin
- [osg-users] 3.4.1 bug in CMakeLists?
Rollastre Prostrit
- [osg-users] [build] OpenSceneGraph static linking for Android
Kamil Zaripov
- [osg-users] [build] OpenSceneGraph static linking for Android
Kamil Zaripov
- [osg-users] [build] OpenSceneGraph static linking for Android
michael kapelko
- [osg-users] [build] Problem compiling OSG 3.4.1 osgDB 64 bit
Tony O'Rourke
- [osg-users] [osganimation branch] Review, test, critics
Julien Valentin
- [osg-users] [osganimation branch] Review, test, critics
michael kapelko
- [osg-users] [osganimation branch] Review, test, critics
Julien Valentin
- [osg-users] [osganimation branch] Review, test, critics
Raymond de Vries
- [osg-users] [osganimation branch] Review, test, critics
Julien Valentin
- [osg-users] [osganimation branch] Review, test, critics
Dario Minieri
- [osg-users] [osganimation branch] Review, test, critics
Julien Valentin
- [osg-users] [osgPlugins] Open Flight
David Heitbrink
- [osg-users] [osgPlugins] Open Flight
David Heitbrink
- [osg-users] [osgPlugins] OSG Movie Export
Paul Leopard
- [osg-users] [osgPlugins] OSG Movie Export
Robert Osfield
- [osg-users] [osgPlugins] OSG Movie Export
Paul Leopard
- [osg-users] Adapting a height field with a triangle/polygon?
Raymond de Vries
- [osg-users] Adapting a height field with a triangle/polygon?
Mike Connell
- [osg-users] Adapting a height field with a triangle/polygon?
Raymond de Vries
- [osg-users] Adapting a height field with a triangle/polygon?
Robert Osfield
- [osg-users] Adapting a height field with a triangle/polygon?
Sebastian Messerschmidt
- [osg-users] Adapting a height field with a triangle/polygon?
Raymond de Vries
- [osg-users] Anyone knows about algorithm of osgSim::Overlay?
张凌寒
- [osg-users] Anyone knows about algorithm of osgSim::Overlay?
Robert Osfield
- [osg-users] Automated builds of 3rdParty libraries
Björn Blissing
- [osg-users] Automated builds of 3rdParty libraries
michael kapelko
- [osg-users] Cloning text
Andreas Ekstrand
- [osg-users] Cloning text
Robert Osfield
- [osg-users] Cloning text
Andreas Ekstrand
- [osg-users] Cloning text
Robert Osfield
- [osg-users] Cloning text
Andreas Ekstrand
- [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback
Lincoln Nxumalo
- [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback
Robert Osfield
- [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback
Lincoln Nxumalo
- [osg-users] CompositeViewer:: checkNeedToDoFrame() always returns true after adding an UpdateCallback
Robert Osfield
- [osg-users] Continuous Terrain
Paul Cooper
- [osg-users] Continuous Terrain
Chris Hanson
- [osg-users] Continuous Terrain
Robert Osfield
- [osg-users] CullVisitor::apply(Geode&) detected NaN,
Robert Osfield
- [osg-users] CullVisitor::apply(Geode&) detected NaN,
Rômulo Cerqueira
- [osg-users] CullVisitor::apply(Geode&) detected NaN,
Robert Osfield
- [osg-users] CullVisitor::apply(Geode&) detected NaN,
Julien Valentin
- [osg-users] CullVisitor::apply(Geode&) detected NaN,
Chris Kuliukas
- [osg-users] CullVisitor::apply(Geode&) detected NaN,
Rômulo Cerqueira
- [osg-users] Display one scene, pick from another one
Antoine Rennuit
- [osg-users] Display one scene, pick from another one
Sebastian Messerschmidt
- [osg-users] Display one scene, pick from another one
Antoine Rennuit
- [osg-users] Display one scene, pick from another one
Sebastian Messerschmidt
- [osg-users] Display one scene, pick from another one
Antoine Rennuit
- [osg-users] Display one scene, pick from another one
Antoine Rennuit
- [osg-users] Does OSG work on Mac OS?
GeeKer Wang
- [osg-users] Does OSG work on Mac OS?
michael kapelko
- [osg-users] Does OSG work on Mac OS?
Robert Osfield
- [osg-users] Does OSG work on Mac OS?
GeeKer Wang
- [osg-users] Does OSG work on Mac OS?
GeeKer Wang
- [osg-users] Does OSG work on Mac OS?
Robert Osfield
- [osg-users] Does OSG work on Mac OS?
Martin Wong
- [osg-users] Does OSG work on Mac OS?
Chris Hanson
- [osg-users] Does OSG work on Mac OS?
Martin Wong
- [osg-users] Does OSG work on Mac OS?
michael kapelko
- [osg-users] Does OSG work on Mac OS?
Hartwig Wiesmann
- [osg-users] Efficient way to swap colors
Antoine Rennuit
- [osg-users] Efficient way to swap colors
tianzjyh
- [osg-users] Efficient way to swap colors
Sebastian Messerschmidt
- [osg-users] Efficient way to swap colors
Antoine Rennuit
- [osg-users] Executing subtree multiple times / repeater node?
antiro black
- [osg-users] Executing subtree multiple times / repeater node?
Julien Valentin
- [osg-users] Executing subtree multiple times / repeater node?
Robert Osfield
- [osg-users] Faster framerate under Windows debugger?
Chris Hanson
- [osg-users] Faster framerate under Windows debugger?
David Heitbrink
- [osg-users] Frame rate improvement
Ale Maro
- [osg-users] Frame rate improvement
Christian Buchner
- [osg-users] Frame rate improvement
Robert Osfield
- [osg-users] Frame rate improvement
Ale Maro
- [osg-users] Frame rate improvement
Julien Valentin
- [osg-users] How to access the view parameters from which the Cull Visitor came?
Miguel
- [osg-users] How to pre-compile shaders before actual usage?
michael kapelko
- [osg-users] How to pre-compile shaders before actual usage?
Robert Osfield
- [osg-users] Idea about shadows
Werner Modenbach
- [osg-users] Idea about shadows
Julien Valentin
- [osg-users] Is it possible to clear just certain textures in a framebuffer with multi target rendering?
Amudhan Subashgobi
- [osg-users] Is it possible to clear just certain textures in a framebuffer with multi target rendering?
Sebastian Messerschmidt
- [osg-users] Is it possible to clear just certain textures in a framebuffer with multi target rendering?
Amudhan Subashgobi
- [osg-users] Is it possible to clear just certain textures in a framebuffer with multi target rendering?
Sebastian Messerschmidt
- [osg-users] LIDAR plugin
Michael W. Hall
- [osg-users] LIDAR plugin
Michael W. Hall
- [osg-users] LIDAR plugin
Chris Hanson
- [osg-users] LIDAR plugin
Michael W. Hall
- [osg-users] LIDAR plugin
Chris Hanson
- [osg-users] LIDAR plugin
Voerman, L.
- [osg-users] LIDAR plugin
Michael W. Hall
- [osg-users] LIDAR plugin
Michael W. Hall
- [osg-users] LIDAR plugin
Robert Osfield
- [osg-users] LIDAR plugin
Voerman, L.
- [osg-users] Light Map Sub
David Heitbrink
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Robert Osfield
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Robert Osfield
- [osg-users] Limit in size of VBOs?
Sebastian Messerschmidt
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Robert Osfield
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Limit in size of VBOs?
Robert Osfield
- [osg-users] Limit in size of VBOs?
Gedalia Pasternak
- [osg-users] Limit in size of VBOs?
Antoine Rennuit
- [osg-users] Mirror transformation
Ale Maro
- [osg-users] Mirror transformation
Ale Maro
- [osg-users] Mirror transformation
Robert Osfield
- [osg-users] Mirror transformation
Gianluca Natale
- [osg-users] Mirror transformation
Ale Maro
- [osg-users] Mirror transformation
Ale Maro
- [osg-users] Mirror transformation
Gianluca Natale
- [osg-users] Mirror transformation
Ale Maro
- [osg-users] Mirror transformation
Robert Osfield
- [osg-users] Mirror transformation
Ale Maro
- [osg-users] Multiple pointlights deferred rendering in OSG, how to setup scenegraph?
antiro black
- [osg-users] Next developer release
Riccardo Corsi
- [osg-users] Next developer release
Robert Osfield
- [osg-users] Non-convex polytope picking
Antoine Rennuit
- [osg-users] Non-convex polytope picking
tianzjyh
- [osg-users] Non-convex polytope picking
Robert Osfield
- [osg-users] Objects sub-selections
Antoine Rennuit
- [osg-users] Objects sub-selections
Robert Osfield
- [osg-users] Objects sub-selections
Antoine Rennuit
- [osg-users] obj plugin does not support diffuse and specular texture maps
Ralf Habacker
- [osg-users] obj plugin does not support diffuse and specular texture maps
Chris Hanson
- [osg-users] osg::Text::setBackdropType crash with a single character string
Carlo Lanzotti - DynaDream
- [osg-users] osg::Text::setBackdropType crash with a single character string
Robert Osfield
- [osg-users] osg::Text::setBackdropType crash with a single character string
Carlo Lanzotti
- [osg-users] osg::Text::setBackdropType crash with a single character string
Carlo Lanzotti - DynaDream
- [osg-users] osg::Text::setBackdropType crash with a single character string
Robert Osfield
- [osg-users] osg::Text::setBackdropType crash with a single character string
Carlo Lanzotti - DynaDream
- [osg-users] osg::Text::setBackdropType crash with a single character string
Robert Osfield
- [osg-users] osgconv "noTriStripPolygons" give tri. fans only
Kari Ringdal
- [osg-users] osgconv "noTriStripPolygons" give tri. fans only
Robert Osfield
- [osg-users] osgconv "noTriStripPolygons" give tri. fans only
Kari Ringdal
- [osg-users] osggeometryshaders example question
Mike Greene
- [osg-users] osggeometryshaders example question
Robert Osfield
- [osg-users] osggeometryshaders example question
tianzjyh
- [osg-users] osggeometryshaders example question
Mike Greene
- [osg-users] osgParticle (particle life time)`
Trajce Nikolov NICK
- [osg-users] osgViewer::Viewer fullscreen dual monitor issue
Chris Djali
- [osg-users] Passing input to viewer/camera (using osg with custom input handler)
antiro black
- [osg-users] Passing input to viewer/camera (using osg with custom input handler)
Robert Osfield
- [osg-users] Polytopes limited to 32 planes
Antoine Rennuit
- [osg-users] Polytopes limited to 32 planes
Robert Osfield
- [osg-users] Polytopes limited to 32 planes
Antoine Rennuit
- [osg-users] Polytopes limited to 32 planes
Robert Osfield
- [osg-users] Polytopes limited to 32 planes
Antoine Rennuit
- [osg-users] Post Processing Effect - Vertex Shader not working
Volckaert, Guy (CA - MTS)
- [osg-users] Post Processing Effect - Vertex Shader not working
antiro black
- [osg-users] Problem blending multiple render passes
antiro black
- [osg-users] Problem blending multiple render passes
Sebastian Messerschmidt
- [osg-users] Problem blending multiple render passes
antiro black
- [osg-users] Problem blending multiple render passes
Sebastian Messerschmidt
- [osg-users] Problem blending multiple render passes
antiro black
- [osg-users] Problem blending multiple render passes
Sebastian Messerschmidt
- [osg-users] Qt Quick and Android
Kamil Zaripov
- [osg-users] Qt Quick and Android
Wojtek Kowalski
- [osg-users] Qt Quick and Android
Kamil Zaripov
- [osg-users] Qt Quick and Android
James Turner
- [osg-users] Qt Quick and Android
Kamil Zaripov
- [osg-users] Qt Quick and Android
James Turner
- [osg-users] Qt Quick and Android
Riccardo Corsi
- [osg-users] Qt Quick and Android
James Turner
- [osg-users] Querying pagedLOD state
James Turner
- [osg-users] Querying pagedLOD state
Voerman, L.
- [osg-users] Querying pagedLOD state
James Turner
- [osg-users] Raytraced shader code
Clement.Chu at csiro.au
- [osg-users] Raytraced shader code
Robert Osfield
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Clement.Chu at csiro.au
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Robert Osfield
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Clement.Chu at csiro.au
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Robert Osfield
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Julien Valentin
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Julien Valentin
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Julien Valentin
- [osg-users] RayTracedTechnique hangs with Intel HD Graphics - Update
Clement.Chu at csiro.au
- [osg-users] Rotating Slave Camera Views
Jim Perkins
- [osg-users] Rotating Slave Camera Views
Voerman, L.
- [osg-users] Running a per-frame task on the graphics thread
James Turner
- [osg-users] Setting the transform matrices
Chris Kuliukas
- [osg-users] Setting the transform matrices
Chris Kuliukas
- [osg-users] Setting the transform matrices
Robert Osfield
- [osg-users] Setting the transform matrices
Chris Kuliukas
- [osg-users] Setting up a shadowDepthCamera
Werner Modenbach
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
Chris Djali
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
Robert Osfield
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
Maurizio Vitale
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
bret curtis
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
bret curtis
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
Robert Osfield
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
Robert Osfield
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
bret curtis
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
bret curtis
- [osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)
Robert Osfield
- [osg-users] Support for Windows Universal Platform
Giuseppe Donvito
- [osg-users] Support for Windows Universal Platform
Robert Osfield
- [osg-users] Support for Windows Universal Platform
Chris Hanson
- [osg-users] Support for Windows Universal Platform
michael kapelko
- [osg-users] Support for Windows Universal Platform
michael kapelko
- [osg-users] TextureBuffer memory not being released from GPU
Tom Marsland
- [osg-users] TextureBuffer memory not being released from GPU
Robert Osfield
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Chris Kuliukas
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Robert Osfield
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
Sebastian Messerschmidt
- [osg-users] using modern shaders with osg - setting vertex attribute layout
antiro black
Last message date:
Sat Sep 30 13:11:31 PDT 2017
Archived on: Thu Oct 12 00:44:26 PDT 2017
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