[osg-users] Anyone knows about algorithm of osgSim::Overlay?

张凌寒 zhanglinghan1987 at 126.com
Sat Sep 16 05:19:45 PDT 2017


Hi all,
        Recently I'm working at the function of draping vectors to the terrain. I read the source code of osgEarth1.3 which implements the function and found it uses class osgSim::Overlay. However, when I dive into osgSim::Overlay, I can't really get what this class wants to do. The only thing I know about osgSim::Overlay is that it captures a texture and puts it on the terrain. Does anyone know about the algorithm of this class ?  Or is there some paper which explains the algorithm? Please help me know.


Thank you.
Huang


-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20170916/d12a8685/attachment-0001.htm>


More information about the osg-users mailing list