[osg-users] How to pre-compile shaders before actual usage?
michael kapelko
kornerr at gmail.com
Thu Sep 28 13:42:27 PDT 2017
Hi.
I want to pre-compile shader programs before they are actually used by
real nodes.
I tried to create empty node (new osg::Node) and assign an
osg::StateSet with an osg::Program, but such action did not trigger
shader compilation.
In the logs I see shader compilation happening only when I assign
osg::StateSet to actual nodes at my screen.
What am I missing?
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