[osg-users] osggeometryshaders example question
tianzjyh
tianzjyh at 126.com
Tue Sep 12 18:13:22 PDT 2017
Hi,
Beside setting node's bound with setInitialBound(), you can call node's setCullActive() with parameter "false" to disable the culling behavior by node's size, especially for geometry with only one point.
--
Cheers,
TianZJ
At 2017-09-12 23:12:45, "Mike Greene" <mgreene at hiwaay.net> wrote:
>Hi,
>
>In reference to the osggeometryshaders example, I have a question about a seeming problem when only passing one point to the geometry shader:
> ...
>Nothing shows up. But if I do two, three or more points, every thing works fine. It seems a minimum of two points in the DrawArrays array is required?
>Read this topic online here:
>http://forum.openscenegraph.org/viewtopic.php?p=71697#71697
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