<div style="line-height:1.7;color:#000000;font-size:14px;font-family:Arial"><div>Hi, </div><div> Beside setting node's bound with setInitialBound(), you can call node's setCullActive() with parameter "false" to disable the culling behavior by node's size, especially for geometry with only one point.</div><br><div style="position:relative;zoom:1">--<br><div>Cheers, </div><div>TianZJ</div><div style="clear:both"></div></div><div id="divNeteaseMailCard"></div><br><pre><br>At 2017-09-12 23:12:45, "Mike Greene" <mgreene@hiwaay.net> wrote:
>Hi,
>
>In reference to the osggeometryshaders example, I have a question about a seeming problem when only passing one point to the geometry shader:
> ...
>Nothing shows up. But if I do two, three or more points, every thing works fine. It seems a minimum of two points in the DrawArrays array is required?
>Read this topic online here:
>http://forum.openscenegraph.org/viewtopic.php?p=71697#71697
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