[osg-users] Passing input to viewer/camera (using osg with custom input handler)

antiro black antiro42 at gmail.com
Sat Sep 16 04:26:27 PDT 2017


Hi,

I am trying to incorporate OSG into a system that has its own input
handling and abstraction layers. Most of the input is handled by the
different components of the system, but I want OSG to handle the camera
input.
As such I need forward a part of my input to the OSG viewer (or perhaps
directly to its camera?).

I couldn't find any information about this online so I started browsing
through the code and I think that I need to create a class that inherits
from osgGA::Device which would then be able to add events to its queue to
be handled by whatever its attached to.
I do not know how to create such events however, I looked at the
osgGA::GUIEventAdaptor, but that has a protected constructor so I guess its
not meant to be used directly.

Any advice would be most welcome!

Thank you!

Cheers,
antiro
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