[osg-users] [osganimation branch] Review, test, critics
Julien Valentin
julienvalentin51 at gmail.com
Wed Sep 6 04:24:35 PDT 2017
Hi Raymond
It's not a revolution:)
There's no changes in API so all is expect to run as usual.
so fbx models should work...
And no it's not directly related to MDI: I decided to rewrite it because of a bug I encountered during the dev of a rigeometry simplification tool..
Cheers
reedev wrote:
> Hi Julien,
>
> This sounds promising and I will try it out. For my/our understanding: should we be able to use our models from for instance fbx files as-is?
>
> Is there a relation, or will there be, with your MDI work?
>
> Cheers,
> Raymond
>
>
> Verstuurd vanaf mijn iPad
>
>
> > Op 5 sep. 2017 om 20:57 heeft Julien Valentin <> het volgende geschreven:
> >
> > Up for the ML:
> > Hi,
> > A new development branch on refactoring of osgAnimation has been open.
> > https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
> > .
> > Main features
> > -Rewriting of animation datapreparation and RigTransforms (have observed few perf enhancement for both loading and software animation)
> > -Delegates animation data preparation to RigTransform instead of RigGeometry (and so remove the utility of Influence Set)
> > -add a MorphTargetHardware implementation
> > -add a bunch of utility functions to deal with VertexInfluenceMap
> > -various cleanup and bug fixes
> >
> > I invite you all to test, review and critic new design and features.
> > I would like to know if some of you experience problem with their model...(I'm not perfect:/ so perhaps I miss something)
> > Feel free to give your feedback here
> >
> > Things to know:
> > -using RigTransformHW, the skinning.vert from OpenSceneGraphData.git must be modified changing
> >
> > Code:
> > uniform int nbBonesPerVertex;
> >
> >
> > to
> >
> > Code:
> > uniform uint nbBonesPerVertex;
> >
> >
> > Perhaps it breaks backward compatibility, please tell me
> >
> > PS:Further, from a personal point of view I would push refactoring toward backward miscompatibilities with few renaming so tell here if anyone manipulate VertexInfluence in their work.
> >
> >
> >
> > Thank you!
> >
> > Cheers,
> > Julien
> >
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=71631#71631
> >
> >
> >
> >
> >
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> >
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> >
>
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71648#71648
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