[osg-users] [osganimation branch] Review, test, critics

Julien Valentin julienvalentin51 at gmail.com
Wed Sep 6 04:24:35 PDT 2017


Hi Raymond
It's not a revolution:)
There's no changes in API so all is expect to run as usual.
so fbx models should work...
And no it's not directly related to MDI: I decided to rewrite it because of a bug I encountered during the dev of a rigeometry simplification tool..

Cheers

reedev wrote:
> Hi Julien,
> 
> This sounds promising and I will try it out. For my/our understanding: should we be able to use our models from for instance fbx files as-is?
> 
> Is there a relation, or will there be, with your MDI work?
> 
> Cheers,
> Raymond
> 
> 
> Verstuurd vanaf mijn iPad
> 
> 
> > Op 5 sep. 2017 om 20:57 heeft Julien Valentin <> het volgende geschreven:
> > 
> > Up for the ML:
> > Hi,
> > A new development branch on refactoring of osgAnimation has been open. 
> > https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
> > .
> > Main features
> > -Rewriting of animation datapreparation and RigTransforms (have observed few perf enhancement for both loading and software animation)
> > -Delegates animation data preparation to RigTransform instead of RigGeometry (and so remove the utility of Influence Set)
> > -add a MorphTargetHardware implementation
> > -add a bunch of utility functions to deal with VertexInfluenceMap
> > -various cleanup and bug fixes
> > 
> > I invite you all to test, review and critic new design and features.
> > I would like to know if some of you experience problem with their model...(I'm not perfect:/ so perhaps I miss something)
> > Feel free to give your feedback here
> > 
> > Things to know:
> > -using RigTransformHW, the skinning.vert from OpenSceneGraphData.git must be modified changing 
> > 
> > Code:
> > uniform int nbBonesPerVertex;
> > 
> > 
> > to
> > 
> > Code:
> > uniform uint nbBonesPerVertex;
> > 
> > 
> > Perhaps it breaks backward compatibility, please tell me
> > 
> > PS:Further, from a personal point of view I would push refactoring toward backward miscompatibilities with few renaming so tell here if anyone manipulate VertexInfluence in their work.
> > 
> > 
> > 
> > Thank you!
> > 
> > Cheers,
> > Julien
> > 
> > ------------------
> > Read this topic online here:
> > http://forum.openscenegraph.org/viewtopic.php?p=71631#71631
> > 
> > 
> > 
> > 
> > 
> > _______________________________________________
> > osg-users mailing list
> > 
> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> > 
> 
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71648#71648







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