[osg-users] Adapting a height field with a triangle/polygon?
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Wed Sep 6 03:28:57 PDT 2017
Hi Raymond,
If you're okay with having a regular mesh after your editing operation
you can either use a vertex-texture that you modify or you can adapt a
osgTerrain::GeometryTechnique to generate modified geometry patches.
I've done this once for a game that used SimCity-style terrain
sculpting. I can share portions of the code with you privately.
Cheers
Sebastian
> Hi everyone,
>
> I have a question about the implementation of an idea: I would like to
> adapt the vertices in a height field based on a triangle/polygon. So I
> would like to start with a height field and push/pull vertices with a
> triangle/polygon so that the height field is flattened according to the
> triangle/polygon.
>
> This is a pretty new area for me so does someone have pointers to
> example code? I have browsed the examples but cannot find pointers at
> the moment. I am probably looking in the wrong places at the moment...
>
> Thanks a lot, cheers,
> Raymond
>
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