[osg-users] Support for Windows Universal Platform
michael kapelko
kornerr at gmail.com
Fri Sep 8 12:34:15 PDT 2017
Finally it arrived! Thanks.
On 8 September 2017 at 23:43, Chris Hanson <xenon at alphapixel.com> wrote:
> To clarify, UWP is a specialized sub/superset of the Windows platform APIs,
> which targets modern Windows devices like XBox, Windows Mobile and HoloLens.
> It adds a number of modern APIs but also excludes a number of POSIX-like
> APIs as well as precluding OpenGL itself (!). The way to work around this
> for OSG, of course is to utilize ANGLE ( https://github.com/google/angle )
> and OSG's OpenGL ES target to run on DirectX.
>
> It's a big hairball of work-arounds, but it would enable OSG to run on
> desirable targets like HoloLens which is compelling enough to maybe make it
> worthwhile.
>
>
> I know of at least a few developers trying to achieve this so there could be
> a small amount of community testing.
>
>
>
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