[osg-users] Support for Windows Universal Platform

michael kapelko kornerr at gmail.com
Fri Sep 8 12:35:02 PDT 2017


Is it possible to test UWP/ANGLE/OSG setup on a Windows machine?
I'm a total newbie in UWP, too.

How would one go about to test the branch?
Thanks.

On 9 September 2017 at 02:34, michael kapelko <kornerr at gmail.com> wrote:
> Finally it arrived! Thanks.
>
> On 8 September 2017 at 23:43, Chris Hanson <xenon at alphapixel.com> wrote:
>> To clarify, UWP is a specialized sub/superset of the Windows platform APIs,
>> which targets modern Windows devices like XBox, Windows Mobile and HoloLens.
>> It adds a number of modern APIs but also excludes a number of POSIX-like
>> APIs as well as precluding OpenGL itself (!). The way to work around this
>> for OSG, of course is to utilize ANGLE ( https://github.com/google/angle )
>> and OSG's OpenGL ES target to run on DirectX.
>>
>> It's a big hairball of work-arounds, but it would enable OSG to run on
>> desirable targets like HoloLens which is compelling enough to maybe make it
>> worthwhile.
>>
>>
>> I know of at least a few developers trying to achieve this so there could be
>> a small amount of community testing.
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>


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