[osg-users] [osganimation branch] Review, test, critics
Julien Valentin
julienvalentin51 at gmail.com
Sat Sep 2 11:36:33 PDT 2017
mp3butcher wrote:
> Hi,
> A new development branch on refactoring of osgAnimation has been open.
> https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
> It provides also some new features and bug fixes.
> I invite you all to test, review and critic new design and features.
> Feel free to give your feedback here
>
> Things to know:
> -using RigTransformHW, the skinning.vert in $OSG_FILE_PATH must bemodified changing
>
> Code:
> uniform int nbBonesPerVertex;
>
>
> to
>
> Code:
> uniform uint nbBonesPerVertex;
>
>
> Perhaps it breaks backward compatibility, please tell me
>
> PS:Further, from a personal point of view I would push refactoring toward backward miscompatibilities with few renaming so tell here if anyone manipulate VertexInfluence in their work.
>
>
>
> Thank you!
>
> Cheers,
> Julien
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http://forum.openscenegraph.org/viewtopic.php?p=71611#71611
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