[osg-users] [osganimation branch] Review, test, critics
michael kapelko
kornerr at gmail.com
Sat Sep 2 11:56:09 PDT 2017
Hi. It would be nice to know WHAT changed and WHY.
Otherwise the news is kinda funny. Something has been changed and
everyone is welcome to test it. Sounds like a github project just went
live! But so did thousands of others.
On 3 September 2017 at 01:36, Julien Valentin
<julienvalentin51 at gmail.com> wrote:
>
> mp3butcher wrote:
>> Hi,
>> A new development branch on refactoring of osgAnimation has been open.
>> https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
>> It provides also some new features and bug fixes.
>> I invite you all to test, review and critic new design and features.
>> Feel free to give your feedback here
>>
>> Things to know:
>> -using RigTransformHW, the skinning.vert in $OSG_FILE_PATH must bemodified changing
>>
>> Code:
>> uniform int nbBonesPerVertex;
>>
>>
>> to
>>
>> Code:
>> uniform uint nbBonesPerVertex;
>>
>>
>> Perhaps it breaks backward compatibility, please tell me
>>
>> PS:Further, from a personal point of view I would push refactoring toward backward miscompatibilities with few renaming so tell here if anyone manipulate VertexInfluence in their work.
>>
>>
>>
>> Thank you!
>>
>> Cheers,
>> Julien
>
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=71611#71611
>
>
>
>
>
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