[osg-users] [osganimation branch] Review, test, critics
Julien Valentin
julienvalentin51 at gmail.com
Tue Sep 5 11:57:04 PDT 2017
Up for the ML:
Hi,
A new development branch on refactoring of osgAnimation has been open.
https://github.com/openscenegraph/OpenSceneGraph/tree/osganimation
.
Main features
-Rewriting of animation datapreparation and RigTransforms (have observed few perf enhancement for both loading and software animation)
-Delegates animation data preparation to RigTransform instead of RigGeometry (and so remove the utility of Influence Set)
-add a MorphTargetHardware implementation
-add a bunch of utility functions to deal with VertexInfluenceMap
-various cleanup and bug fixes
I invite you all to test, review and critic new design and features.
I would like to know if some of you experience problem with their model...(I'm not perfect:/ so perhaps I miss something)
Feel free to give your feedback here
Things to know:
-using RigTransformHW, the skinning.vert from OpenSceneGraphData.git must be modified changing
Code:
uniform int nbBonesPerVertex;
to
Code:
uniform uint nbBonesPerVertex;
Perhaps it breaks backward compatibility, please tell me
PS:Further, from a personal point of view I would push refactoring toward backward miscompatibilities with few renaming so tell here if anyone manipulate VertexInfluence in their work.
Thank you!
Cheers,
Julien
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=71631#71631
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