[osg-users] Shadow Shenanigans (Implementing shadows in OpenMW and associated experiments)

Maurizio Vitale mrz.vtl at gmail.com
Thu Sep 21 10:03:30 PDT 2017


I'm confused, what is so offensive in AnyOldName3? Stupid, I'd agree, but
offensive, I just don't see it.
Unless there's some inside story I'm not privy to, I don't follow this list
regularly.
And isn't the real name the one in the 'from' field?

Maurizio

On Thu, Sep 21, 2017 at 4:38 AM, Robert Osfield <robert.osfield at gmail.com>
wrote:

>
>
>
> I'm currently in the process of trying to make shadows work in OpenMW and
>> am therefore trying to learn about osgShadow and also convince it to do a
>> bunch of things.
>>
>
> With osgShadow we've tried quite a few different approaches to provide a
> general purpose shadow implementation, each technique has different
> strengths and weaknesses.  As things stand there isn't any one approach
> that works well in a wide range of tasks.
>
> Personally, these days with applications having their own shaders and
> mutlipass technique I feel that osgShadow is less and less the best tool to
> use.  Instead I would suggest coming up with a shadow implementation that
> is tailored to the needs of your application.  This does mean leaning more
> about how to implement shadowing so slower to get up to speed, but long
> term it's likely to be better.
>
> Many thanks for any answers,
>
>>
>> AnyOldName3
>>
>
> Really?  AnyOldName3 is a crap, stupid, insulting to everyone else name.
> It's not clever or respetful to others in the community.  Forum's/mailing
> lists are poor substitute for face to face conversation, one way we can try
> to round of the edges is by community in human ways  Please come up with a
> more grown up pseudonym if you can't use your own name.  There are so many
> cool names in fiction that you could pick, go be creative.
>
> Robert.
>
>
>
>
>
> _______________________________________________
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> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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