[osg-users] Does OSG work on Mac OS?
Chris Hanson
xenon at alphapixel.com
Tue Sep 19 10:19:00 PDT 2017
I will say, we do get OSG working on OSX and iOS for our clients, but
virtually every time we do so it involves hacking around some new monkey
wrench Apple has thrown in the works.
I think they really want to emphasize Metal, and are somewhat making OpenGL
a bastard step-child.
On Tue, Sep 19, 2017 at 8:44 AM, Martin Wong <wwthunan at gmail.com> wrote:
> Hi, Robert,
>
> Well, Ubuntu in vmware seems better than MacOS. At least there is
> something shown.
> Is this result correct?
>
>
>
> ----
> Martin
>
>
> On Mon, Sep 18, 2017 at 7:23 PM, Robert Osfield <robert.osfield at gmail.com>
> wrote:
>
>> Hi Martin,
>>
>> On 18 September 2017 at 10:23, GeeKer Wang <wwthunan at gmail.com> wrote:
>>
>>> I am actually using the git version, which doesn't work. Although I have:
>>>
>>> glVersion=4.1, isGlslSupported=YES, glslLanguageVersion=4.1,
>>>
>>> there are still errors for osgsimplegl3:
>>>
>>> Warning: detected OpenGL error 'invalid enumerant' at Before
>>> Renderer::compile
>>> WARNING: Could not find vertex shader attribute 'osg_MultiTexCoord7' to
>>> match BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_MultiTexCoord5' to
>>> match BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_SecondaryColor' to
>>> match BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_MultiTexCoord1' to
>>> match BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_MultiTexCoord6' to
>>> match BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_FogCoord' to match
>>> BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_Color' to match
>>> BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_MultiTexCoord4' to
>>> match BindAttributeLocation request.
>>> WARNING: Could not find vertex shader attribute 'osg_MultiTexCoord2' to
>>> match BindAttributeLocation request.
>>>
>>
>> Others are using GL Core Profile under OSX with git master OK, I will
>> have to leave it to them to help you further on OSX as I don't have OSX
>> myself.
>>
>> Even not for Mac, how about mesa3d, which doesn't work if no special
>>> graphic?
>>>
>>
>> I haven't tested Mesa3D on a Mac so can't comment on this. In principle
>> is should work, but Mesa3D isn't just one version...
>>
>>
>>>
>>> For example, I tried osgsimplegl3 in ubuntu in parallel virtual machine,
>>>
>>> VERTEX glCompileShader "" FAILED
>>> VERTEX Shader "" infolog:
>>> 0.1(10): error: GLSL 1.40 not supported
>>>
>>> because mesa3d only support GLSL 3.3 in core profile.
>>>
>>> Then OSG doesn't support core profile in linux. Am I right? Or is there
>>> special compiling flags to turn on?
>>>
>>
>> git master should support it just fine.
>>
>> FYI, I develop under Kubunutu as my main dev system and test out various
>> version of GLSL as part of my work.
>>
>> Typically under Linux you don't need to explicitly compile against GL
>> Core Profile, everything works fine with the compatibility Profile. I am
>> aware that recent support for recent GL versions in Mesa has temporarily
>> not provided the Compatibility Profile. but this is likely to change in
>> future. I recently checked in code to explicitly requesting specific
>> version of GL when creating graphics context, have a look at the logs for
>> osgViewer.
>>
>> What may be affecting you is GL support under the virtual machine, doing
>> so just adds more layers that can compromise full support of the hardware.
>>
>> Robert.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users at lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> Martin
>
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>
>
--
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
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