[osg-users] CullVisitor::apply(Geode&) detected NaN,
Chris Kuliukas
chris at kuliukas.com
Fri Sep 1 19:52:21 PDT 2017
I would run your app in debug mode, break in CullVisitor::apply(osg::Geode), then take a look at the matrix stacks and see where the nans are coming from
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http://www.hrwallingford.com/facilities/ship-simulation-centre (http://www.hrwallingford.com/facilities/ship-simulation-centre)
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http://forum.openscenegraph.org/viewtopic.php?p=71600#71600
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