[osg-users] Mirror transformation
Ale Maro
sasha71 at teletu.it
Wed Sep 13 05:52:30 PDT 2017
Hi,
this is probably a trivial question but what is the most straithforward way to mirror a node?
I would like to use a MatrixTransformation so I simply set a negative scaling but the resulting node is totally black.
Is it the expected result or did I miss something?
I thought it was usefull to set GL_RESCALE_NORMAL mode but anything changed.
Any suggestion?
My scene is built as follow:
Group->ClipNode->osgShadow::ShadowedScene->Group->MatrixTransformation->Group->MatrixTransformation (MIRROR)->osgFX::Outline->Geode
The last geode is visualized completely black.
I exported the scene in osg format and opened with osgviewer and the geode is still black
Thank you. Best regards.
Ale
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http://forum.openscenegraph.org/viewtopic.php?p=71704#71704
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