[osg-users] Polytopes limited to 32 planes

Antoine Rennuit antoinerennuit at hotmail.com
Mon Sep 25 03:05:43 PDT 2017


Hello Robert,

I totally get your point when you say I stretch osg::Polytope a bit too far, this is also the feeling that I had...

As for using a custom hierarchy of osg::Plane, I understand that you are talking about a layered approach for intersections. Having the scene first intersect with a rough polygon (e.g. the bounding box of the initial polygon) and then refining the polygon. Even a 2 steps approach should drastically speed-up the intersections test. That's a really good idea, thanks!

Regards,

Antoine.

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