/ Perspective Transformation

OpenSceneGraph

Knowledge Base

Perspective Transformation

Perspective Transformation is performed by a 4 by 4 matrix with elements in the final column:

 Mpersp =  1        0       0       0
        =  0        1       0       0
        =  0        0       1       1/d
        =  0        0       0       0

then [xyz1].Mpersp = [x,y,z,z/d] and as the w coordinate is effectively a scaling factor, items which are further away from the eye are 'shrunk' on the screen pixels. The red book gives a full description of the viewing transforms.