osgviewer
- Details
- Category: User Guides
- Published: 11 September 2012
- Written by openscenegraph
- Hits: 63280
osgviewer is the basic scene graph viewer distributed with OpenSceneGraph. Its primary purpose is an example of how to write a simple viewer, but it is also functional enough to use as a basic 3D graphics viewer.
Environmental settings
Ensure that the paths to the OpenSceneGraph libraries and applications are set.
Running osgviewer
In a console window type:
osgviewer cow.osg
This will open up the viewer full screen.
Command line options
To print out the command line options available, in a console window type:
osgviewer --help
Options: | |
--dem <filename> | Load an image/DEM and render it on a HeightField |
--display <type> | MONITOR | POWERWALL | REALITY_CENTER | EAD_MOUNTED_DISPLAY |
--help-all | Display all command line, env vars and keyboard & mouse bindigs |
--help-env | Display environmental variables available |
--help-keys | Display keyboard & mouse bindings available |
--image ;filename> | Load an image and render it on a quad |
--rgba | Request a RGBA color buffer visual |
--run-till-elapsed-time | Specify the about of time to run |
--run-till-frame-number <integer> | Specify the number of frame to run |
--stencil | Request a stencil buffer visual |
--stereo | Use default stereo mode which is ANAGLYPHIC if not overriden by environmental variable |
--stereo <mode> | ANAGLYPHIC | QUAD_BUFFER | HORIZONTAL_SPLIT | VERTICAL_SPLIT | LEFT_EYE | RIGHT_EYE | ON | OFF |
-O <option_string> | Provide an option string to reader/writers used to load databases |
-c <filename> | Specify camera config file |
-e <extension> | Load the plugin associated with handling files with specified extension |
-h or --help | Display command line paramters |
-l <library> | Load the plugin |
-p <filename> | Specify camera path file to animate the camera through the loaded scene |
Keyboard and mouse bindings
When running osgviewer to print out the keyboard and mouse bindings simply press 'h' to toggle them, then 'h' again to toggle them off. Or to print the keyboard mouse options to a console window tyoe:
osgviewer --help-keys
Keyboard and Mouse Bindings: | |
1 | Select 'Trackball' camera manipulator (default) |
2 | Select 'Flight' camera manipulator |
3 | Select 'Drive' camera manipulator |
4 | Select 'Terrain' camera manipulator |
5 | Select 'UFO' camera manipulator |
Drive: Space | Reset the viewing position to home |
Drive: a | Use mouse middle,right mouse buttons for speed |
Drive: q | Use mouse y for controlling speed |
Escape | Exit the application |
Flight: Space | Reset the viewing position to home |
Flight: a | No yaw when banked |
Flight: q | Automatically yaw when banked (default) |
O [=PrnScn?=] | Write camera images to "saved_image*.rgb" |
Trackball: + | When in stereo, increase the fusion distance |
Trackball: - | When in stereo, reduse the fusion distance |
Trackball: Space | Reset the viewing position to home |
UFO: | Please see http://www.openscenegraph.org/html/UFOCameraManipulator.html |
UFO: H | Reset the viewing position to home |
Z | If recording camera path stop recording camera path, save to "saved_animation.path" |
Then start viewing from being on animation path | |
b | Toggle backface culling |
f | Toggle fullscreen |
h | Display help |
l | Toggle lighting |
s | Toggle instrumention |
t | Toggle texturing |
v | Toggle block and vsync |
w | Toggle polygon fill mode between fill, line (wire frame) and points |
z | Start recording camera path. |
Environmental variable settings
To print out the command line options available, in a console window type:
osgviewer --help-env
Environmental Variables: | |
OSG_COMPUTE_NEAR_FAR_MODE <mode> | DO_NOT_COMPUTE_NEAR_FAR | COMPUTE_NEAR_FAR_USING_BOUNDING_VOLUMES | COMPUTE_NEAR_FAR_USING_PRIMITIVES |
OSG_DISPLAY_TYPE <type> | MONITOR | POWERWALL | REALITY_CENTER | HEAD_MOUNTED_DISPLAY |
OSG_EYE_SEPARATION <float> | physical distance between eyes |
OSG_FILE_PATH <path>[:path].. | Paths for locating datafiles |
OSG_LIBRARY_PATH <path>[:path].. | Paths for locating libraries/ plugins |
OSG_MAX_NUMBER_OF_GRAPHICS_CONTEXTS <int> | maximum number of graphics contexts to be used with applications. |
OSG_NEAR_FAR_RATIO <float> | Set the ratio between near and far planes - must greater than 0.0 but less than 1.0. |
OSG_OPTIMIZER "<type> [<type>]" | OFF | DEFAULT | FLATTEN_STATIC_TRANSFORMS | REMOVE_REDUNDANT_NODES | COMBINE_ADJACENT_LODS | SHARE_DUPLICATE_STATE | MERGE_GEOMETRY | SPATIALIZE_GROUPS | COPY_SHARED_NODES | TRISTRIP_GEOMETRY | OPTIMIZE_TEXTURE_SETTINGS |
OSG_SCREEN_DISTANCE <float> | physical distance between eyes and screen |
OSG_SCREEN_HEIGHT <float> | physical screen height |
OSG_SPLIT_STEREO_AUTO_ADJUST_ASPECT_RATIO <mode> | OFF | ON Default to ON to compenstate for the compression of the aspect ratio when viewing in split screen stereo. Note, if you are setting fovx and fovy explicityly OFF should be used. |
OSG_SPLIT_STEREO_HORIZONTAL_EYE_MAPPING <mode> | LEFT_EYE_LEFT_VIEWPORT | LEFT_EYE_RIGHT_VIEWPORT |
OSG_SPLIT_STEREO_HORIZONTAL_SEPARATION <float> | number of pixels between viewports |
OSG_SPLIT_STEREO_VERTICAL_EYE_MAPPING <mode> | LEFT_EYE_TOP_VIEWPORT | LEFT_EYE_BOTTOM_VIEWPORT |
OSG_SPLIT_STEREO_VERTICAL_SEPARATION <float> | number of pixels between viewports |
OSG_STEREO <mode> | OFF | ON |
OSG_STEREO_MODE <mode> | QUAD_BUFFER | ANAGLYPHIC | HORIZONTAL_SPLIT | VERTICAL_SPLIT | LEFT_EYE | RIGHT_EYE |
PRODUCER_CAMERA_CONFIG_FILE <filename> | specify the default producer camera config to use when opening osgProducer based applications. |