Several books on using the OpenSceneGraph have been published. While the www.osgbooks.com website is no longer operating, they should be available for purchase, at least as an ebook, from alternative sources.

OpenSceneGraph Quick Start Guide

This book is a concise introduction to OpenSceneGraph (OSG)—the open source, cross-platform scene graph application programmer interface (API). OSG plays a key role in the 3D application software stack. It’s the middleware above the lower-level OpenGL hardware abstraction layer (HAL), providing extensive higher-level rendering, I/O, and spatial organization functionality to the 3D application.

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OpenSceneGraph Cookbook Published

Packt Publishing have published a new OpenSceneGraph book: OpenSceneGraph 3.0 Cookbook, written by Wang Rui and Qian Xuelei. Exactly 100 recipes are introduced in this book over the course of 9 chapters.

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OpenSceneGraph Beginners Guide Published

Packt Publishing have published a new OpenSceneGraph beginners book: OpenSceneGraph 3.0 Beginner’s Guide, written by Wang Rui and Qian Xuelei. The official website of this book is: https://www.packtpub.com/product/openscenegraph-30-beginners-guide/9781849512824.