[osg-users] Rendering dynamic occupancy grid

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Thu Feb 6 07:24:34 PST 2020

On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote:
> I want to render a 2D dynamic occupancy grid with large number of cells, 
> with each grid cell of different color based on some probability info. I'm 
> wondering if osg::shader is a must for the sake of performance. Thanks!

Could you provide a screenshot of roughly what you are trying to achieve?

When you say large number of cells, what dimensions of grid and your 
thinking of?

What is rate of update of the input data that control the cells?

What is hardware constraints and performance you are aiming for?

What have you tried so far?  What are your results?


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