<div dir="ltr"><div><br></div><div><br></div><br>On Thursday, 6 February 2020 07:42:06 UTC, zqh wrote:<blockquote class="gmail_quote" style="margin: 0;margin-left: 0.8ex;border-left: 1px #ccc solid;padding-left: 1ex;"><div dir="ltr">I want to render a 2D dynamic occupancy grid with large number of cells, with each grid cell of different color based on some probability info. I'm wondering if osg::shader is a must for the sake of performance. Thanks!</div></blockquote><div><br></div><div>Could you provide a screenshot of roughly what you are trying to achieve?</div><div><br></div><div>When you say large number of cells, what dimensions of grid and your thinking of?</div><div><br></div><div>What is rate of update of the input data that control the cells?</div><div><br></div><div>What is hardware constraints and performance you are aiming for?</div><div><br></div><div>What have you tried so far? What are your results?</div><div><br></div><div>Cheers,</div><div>Robert.<br></div><div> </div></div>
<p></p>
-- <br />
You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.<br />
To unsubscribe from this group and stop receiving emails from it, send an email to <a href="mailto:osg-users+unsubscribe@googlegroups.com">osg-users+unsubscribe@googlegroups.com</a>.<br />
To view this discussion on the web visit <a href="https://groups.google.com/d/msgid/osg-users/20ed0ac2-8c97-4a79-a3ba-fb67dd191ad0%40googlegroups.com?utm_medium=email&utm_source=footer">https://groups.google.com/d/msgid/osg-users/20ed0ac2-8c97-4a79-a3ba-fb67dd191ad0%40googlegroups.com</a>.<br />