[osg-users] Rendering dynamic occupancy grid

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Thu Feb 6 12:08:20 PST 2020

I don’t think a shader is a must, given your description. Have you considered simply creating a texture where each pixel represents a cell of your grid?

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Subject: [osg-users] Rendering dynamic occupancy grid

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I want to render a 2D dynamic occupancy grid with large number of cells, with each grid cell of different color based on some probability info. I'm wondering if osg::shader is a must for the sake of performance. Thanks!
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