[osg-users] [osgPlugins] Loading .fbx files causes triangulation on quads

Robert Osfield robert.osfield at gmail.com
Mon Aug 19 02:00:50 PDT 2019


Hi Chris,

On Mon, 19 Aug 2019 at 07:01, Chris Leong <rythemmeon at hotmail.com> wrote:

> Whenever I load a .fbx files it causes triangulation on all existing quads
> in my model files. I've looked into the osgfbx file reader source but I am
> unable to find out where this triangulation is taking place.
>
> Is there an option to preserve all quads in osg? If not how can I edit the
> fbxreader to preserve quads?
>

Quads are deprecated in OpenGL so the OSG is steadily moving over to use
triangles.

Why do you need quads?

Cheers,
Robert.
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