<div dir="ltr"><div dir="ltr">Hi Chris,<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 19 Aug 2019 at 07:01, Chris Leong <<a href="mailto:rythemmeon@hotmail.com">rythemmeon@hotmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Whenever I load a .fbx files it causes triangulation on all existing quads in my model files. I've looked into the osgfbx file reader source but I am unable to find out where this triangulation is taking place.<br>
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Is there an option to preserve all quads in osg? If not how can I edit the fbxreader to preserve quads?<br></blockquote><div><br></div><div>Quads are deprecated in OpenGL so the OSG is steadily moving over to use triangles.<br></div><div><br></div><div>Why do you need quads?<br></div><div><br></div><div>Cheers,<br></div><div>Robert.<br></div><div> </div><div><br></div><div> </div></div></div>