[osg-users] [osgPlugins] Loading .fbx files causes triangulation on quads
Chris Leong
rythemmeon at hotmail.com
Wed Aug 28 22:09:56 PDT 2019
Hi Robert,
I am making a 3D modeling tool which requires the primitives to be preserved based on the .fbx data.
I've read the source code for the fbx loader plugin and did modifications to it to preserve all the NGons and Quads. So I think we say the thread's topic is solved.
Thank you!
Cheers,
Chris
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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=76620#76620
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