[osg-users] [osgPlugins] Loading .fbx files causes triangulation on quads

Chris Leong rythemmeon at hotmail.com
Wed Aug 28 22:09:56 PDT 2019


Hi Robert,

I am making a 3D modeling tool which requires the primitives to be preserved based on the .fbx data.

I've read the source code for the fbx loader plugin and did modifications to it to preserve all the NGons and Quads. So I think we say the thread's topic is solved.

Thank you!

Cheers,
Chris

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http://forum.openscenegraph.org/viewtopic.php?p=76620#76620







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