[osg-users] OSG to OptiX integration from 2012
Uwe Woessner
woessner at hlrs.de
Sat Aug 10 14:14:10 PDT 2019
Hi Chris,
if you are looking for raytracing osg scenes in general and not OptiX
specifically, you could also have a look at
https://github.com/szellmann/visionaray
There is a visionaray plugin for OpenCOVER which is our OpenSceneGraph
based renderer. You find it here: https://github.com/hlrs-vis/covise
Regards,
Uwe
Am 03.08.2019 um 12:09 schrieb Raymond de Vries:
> Hi Chris,
>
> I am looking through old mail and saw your questions. I have seen the
> code and as far as I can remember it was not used for rendering. It
> was not open source.
>
> Send me a PM for more details if you like.
>
> Cheers
> Raymond
>
>
> On 7/12/2019 9:09 AM, Chris Hanson wrote:
>>
>> While looking into using Nvidia RTX ray tracing of an OSG scene, I
>> came across this document from 2012:
>> http://on-demand.gputechconf.com/gtc/2012/presentations/S0319-Advanced-Driver-Assistance-System-Testing-Using-OptiX.pdf
>>
>> It discusses using a plugin to convert an OSG scene to an OptiX
>> scene, which is then rendered in OptiX.
>>
>> Has anyone ever seen or used this code? Was it open source? It may be
>> dated, but it would be a starting point for new work.
>>
>> With AMD getting into the ray tracing game, it would be nice to have
>> a way to portably ray trace scenes on either NVidia or AMD (or Intel)
>> GPUs, but I don't see anything stepping into that space yet. I saw
>> the beginning of a Vulkan ray tracing library:
>> https://www.phoronix.com/scan.php?page=news_item&px=vRt-Vulkan-Ray-Tracing
>>
>>
>>
>>
>> --
>> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
>> http://www.alphapixel.com/
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