[osg-users] OSG to OptiX integration from 2012
Raymond de Vries
reedevee at gmail.com
Sat Aug 3 03:09:04 PDT 2019
Hi Chris,
I am looking through old mail and saw your questions. I have seen the
code and as far as I can remember it was not used for rendering. It was
not open source.
Send me a PM for more details if you like.
Cheers
Raymond
On 7/12/2019 9:09 AM, Chris Hanson wrote:
>
> While looking into using Nvidia RTX ray tracing of an OSG scene, I
> came across this document from 2012:
> http://on-demand.gputechconf.com/gtc/2012/presentations/S0319-Advanced-Driver-Assistance-System-Testing-Using-OptiX.pdf
>
>
> It discusses using a plugin to convert an OSG scene to an OptiX scene,
> which is then rendered in OptiX.
>
> Has anyone ever seen or used this code? Was it open source? It may be
> dated, but it would be a starting point for new work.
>
> With AMD getting into the ray tracing game, it would be nice to have a
> way to portably ray trace scenes on either NVidia or AMD (or Intel)
> GPUs, but I don't see anything stepping into that space yet. I saw the
> beginning of a Vulkan ray tracing library:
> https://www.phoronix.com/scan.php?page=news_item&px=vRt-Vulkan-Ray-Tracing
>
>
>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
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