[osg-users] OSG to OptiX integration from 2012

Chris Hanson xenon at alphapixel.com
Sun Aug 11 20:56:51 PDT 2019


Interesting! Thanks!

I'm trying to picture how it would all fit together.

On Sat, Aug 10, 2019 at 3:14 PM Uwe Woessner <woessner at hlrs.de> wrote:

> Hi Chris,
>
> if you are looking for raytracing osg scenes in general and not OptiX
> specifically, you could also have a look at
> https://github.com/szellmann/visionaray
> There is a visionaray plugin for OpenCOVER which is our OpenSceneGraph
> based renderer. You find it here: https://github.com/hlrs-vis/covise
>
> Regards,
>  Uwe
> Am 03.08.2019 um 12:09 schrieb Raymond de Vries:
>
> Hi Chris,
>
> I am looking through old mail and saw your questions. I have seen the code
> and as far as I can remember it was not used for rendering. It was not open
> source.
>
> Send me a PM for more details if you like.
>
> Cheers
> Raymond
>
>
> On 7/12/2019 9:09 AM, Chris Hanson wrote:
>
>
> While looking into using Nvidia RTX ray tracing of an OSG scene, I came
> across this document from 2012:
>
> http://on-demand.gputechconf.com/gtc/2012/presentations/S0319-Advanced-Driver-Assistance-System-Testing-Using-OptiX.pdf
>
>
> It discusses using a plugin to convert an OSG scene to an OptiX scene,
> which is then rendered in OptiX.
>
> Has anyone ever seen or used this code? Was it open source? It may be
> dated, but it would be a starting point for new work.
>
> With AMD getting into the ray tracing game, it would be nice to have a way
> to portably ray trace scenes on either NVidia or AMD (or Intel) GPUs, but I
> don't see anything stepping into that space yet. I saw the beginning of a
> Vulkan ray tracing library:
> https://www.phoronix.com/scan.php?page=news_item&px=vRt-Vulkan-Ray-Tracing
>
>
>
>
>
> --
> Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
> http://www.alphapixel.com/
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-- 
Chris 'Xenon' Hanson, omo sanza lettere. Xenon at AlphaPixel.com
http://www.alphapixel.com/
Training • Consulting • Contracting
3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 •
GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL
Legal/IP • Forensics • Imaging • UAVs • GIS • GPS •
osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile •
iPhone/iPad/iOS • Android
@alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775)
623-PIXL [7495]
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