[osg-users] GL profiles issues on Windows

Riccardo Corsi riccardo.corsi at kairos3d.it
Thu Sep 6 12:56:20 PDT 2018

Sorry Robert,

at the moment I can only test on Win and Mac, but the second is not a
candidate as it requires GL Core profile.

On Thu, Sep 6, 2018 at 6:05 PM Robert Osfield <robert.osfield at gmail.com>

> Hi Riccardo,
> On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi <riccardo.corsi at kairos3d.it>
> wrote:
> > I tried adding the setShaderHint() line but things get a bit worse -
> alpha issue still there and not text at all, see attached screenshot.
> >
> > I get display errors also in my other HUD contents where I actually use
> gl_ builtins so your guess might be right,
> > but unfortunately adding the ShaderHint does not fix it.
> Do you know if this combination of OSG usage fails on other platforms?
> Robert.
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