[osg-users] GL profiles issues on Windows

Robert Osfield robert.osfield at gmail.com
Thu Sep 6 09:05:25 PDT 2018

Hi Riccardo,

On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi <riccardo.corsi at kairos3d.it> wrote:
> I tried adding the setShaderHint() line but things get a bit worse - alpha issue still there and not text at all, see attached screenshot.
> I get display errors also in my other HUD contents where I actually use gl_ builtins so your guess might be right,
> but unfortunately adding the ShaderHint does not fix it.

Do you know if this combination of OSG usage fails on other platforms?


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