<div dir="ltr"><div class="gmail_default" style="font-family:tahoma,sans-serif">Sorry Robert,</div><div class="gmail_default" style="font-family:tahoma,sans-serif"><br></div><div class="gmail_default" style="font-family:tahoma,sans-serif">at the moment I can only test on Win and Mac, but the second is not a candidate as it requires GL Core profile.</div></div><br><div class="gmail_quote"><div dir="ltr">On Thu, Sep 6, 2018 at 6:05 PM Robert Osfield <<a href="mailto:robert.osfield@gmail.com">robert.osfield@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi Riccardo,<br>
<br>
On Thu, 6 Sep 2018 at 16:43, Riccardo Corsi <<a href="mailto:riccardo.corsi@kairos3d.it" target="_blank">riccardo.corsi@kairos3d.it</a>> wrote:<br>
> I tried adding the setShaderHint() line but things get a bit worse - alpha issue still there and not text at all, see attached screenshot.<br>
><br>
> I get display errors also in my other HUD contents where I actually use gl_ builtins so your guess might be right,<br>
> but unfortunately adding the ShaderHint does not fix it.<br>
<br>
Do you know if this combination of OSG usage fails on other platforms?<br>
<br>
Robert.<br>
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