[osg-users] [osganimation branch] Review, test, critics

Raymond de Vries reedev at xs4all.nl
Sun Nov 5 22:40:51 PST 2017


Hi Julien,

Thanks for sharing. I will look at it this week, hopefully others can 
jump in too.

Cheers,
Raymond



On 11/3/2017 8:08 PM, Julien Valentin wrote:
> reedev wrote:
>> Hi Julien,
>>
>> Could you let me/us know to which mail you attached your modified
>> nathan? I can't find it. Can you let me/us know or send it directly?
>>
>> Cheers
>> Raymond
>>
>>
>>
>> On 11/2/2017 7:30 PM, Julien Valentin wrote:
>>
>>> Hi
>>> I'm a bit concerned about the nathan.osg compatibility with RigTransHW..
>>> I attached in my last a modified version of nathan (without shared ss) that should work (and so would replace the current one in osgdata).
>>>
>>> I would be glad if Raymond (or other) could validate this model (ideally under win32) with the following tests
>>> softwaretest : osganimationviewer nathan2.osg
>>> HWtest:          osganimationhardware --number 1 nathan2.osg
>>> (Don't forget I changed the maxnumbones type from int to uint in skinning.vert )
>>> Once these tests validated elsewhere than my computer, It will confort me in the validity of the branch so i can make PRs to master (and to osgdata).
>>>
>>> Cheers
>>>
>>>
>>> robertosfield wrote:
>>>
>>>> Hi Raymond & Julien,
>>>>
>>>> On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote:
>>>>
>>>>
>>>>> I have not seen any issues in our own use of the osgAnimation. We tested in a few different setups and all seems ok.
>>>>>
>>>>> The only thing is that the example did not work for me with Visual Studio 2015, while it does work for Julien.
>>>>>
>>>>>
>>>> Thanks for the testing.
>>>>
>>>>
>>>> Julian, if you feel osganimation is now ready could you generate a PR for the branch and I'll go ahead and merge it.
>>>>
>>>>
>>>> Cheers,
>>>> Robert.
>>>>
>>>>
>>>>
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