[osg-users] [osganimation branch] Review, test, critics
Julien Valentin
julienvalentin51 at gmail.com
Fri Nov 3 12:08:55 PDT 2017
reedev wrote:
> Hi Julien,
>
> Could you let me/us know to which mail you attached your modified
> nathan? I can't find it. Can you let me/us know or send it directly?
>
> Cheers
> Raymond
>
>
>
> On 11/2/2017 7:30 PM, Julien Valentin wrote:
>
> > Hi
> > I'm a bit concerned about the nathan.osg compatibility with RigTransHW..
> > I attached in my last a modified version of nathan (without shared ss) that should work (and so would replace the current one in osgdata).
> >
> > I would be glad if Raymond (or other) could validate this model (ideally under win32) with the following tests
> > softwaretest : osganimationviewer nathan2.osg
> > HWtest: osganimationhardware --number 1 nathan2.osg
> > (Don't forget I changed the maxnumbones type from int to uint in skinning.vert )
> > Once these tests validated elsewhere than my computer, It will confort me in the validity of the branch so i can make PRs to master (and to osgdata).
> >
> > Cheers
> >
> >
> > robertosfield wrote:
> >
> > > Hi Raymond & Julien,
> > >
> > > On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote:
> > >
> > >
> > > > I have not seen any issues in our own use of the osgAnimation. We tested in a few different setups and all seems ok.
> > > >
> > > > The only thing is that the example did not work for me with Visual Studio 2015, while it does work for Julien.
> > > >
> > > >
> > >
> > > Thanks for the testing.
> > >
> > >
> > > Julian, if you feel osganimation is now ready could you generate a PR for the branch and I'll go ahead and merge it.
> > >
> > >
> > > Cheers,
> > > Robert.
> > >
> > >
> > >
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> >
> >
> >
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