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Hi Julien,<br>
<br>
Thanks for sharing. I will look at it this week, hopefully others
can jump in too.<br>
<br>
Cheers,<br>
Raymond<br>
<br>
<br>
<br>
<div class="moz-cite-prefix">On 11/3/2017 8:08 PM, Julien Valentin
wrote:<br>
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<blockquote type="cite"
cite="mid:1509736135.m2f.72299@forum.openscenegraph.org">
<pre wrap="">
reedev wrote:
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<pre wrap="">Hi Julien,
Could you let me/us know to which mail you attached your modified
nathan? I can't find it. Can you let me/us know or send it directly?
Cheers
Raymond
On 11/2/2017 7:30 PM, Julien Valentin wrote:
</pre>
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<pre wrap="">Hi
I'm a bit concerned about the nathan.osg compatibility with RigTransHW..
I attached in my last a modified version of nathan (without shared ss) that should work (and so would replace the current one in osgdata).
I would be glad if Raymond (or other) could validate this model (ideally under win32) with the following tests
softwaretest : osganimationviewer nathan2.osg
HWtest: osganimationhardware --number 1 nathan2.osg
(Don't forget I changed the maxnumbones type from int to uint in skinning.vert )
Once these tests validated elsewhere than my computer, It will confort me in the validity of the branch so i can make PRs to master (and to osgdata).
Cheers
robertosfield wrote:
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<pre wrap="">Hi Raymond & Julien,
On 2 November 2017 at 14:17, Raymond de Vries < ()> wrote:
</pre>
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<pre wrap="">I have not seen any issues in our own use of the osgAnimation. We tested in a few different setups and all seems ok.
The only thing is that the example did not work for me with Visual Studio 2015, while it does work for Julien.
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Thanks for the testing.
Julian, if you feel osganimation is now ready could you generate a PR for the branch and I'll go ahead and merge it.
Cheers,
Robert.
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