[osg-users] Implement tile-based, large scale 2d map rendering

Bruno Oliveira bruno.manata.oliveira at gmail.com
Thu Jul 28 00:47:22 PDT 2016


Hello,

I've been investigating that source code but can't seem to find where the
2D tiled/LOD image rendering is handled. Can you give me some insight
please?
Thank you

2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt <
sebastian.messerschmidt at gmx.de>:

> Am 06.07.2016 um 10:31 schrieb Christian Buchner:
>
> Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some
> unnecessary overhead when displaying this in a 2D projection top view.
>
> That's only half the truth. It can be used for tile based map-projections
> too.
>
> Cheers
> Sebastian
>
>
>
> 2016-07-05 23:33 GMT+02:00 Jason Beverage <jasonbeverage at gmail.com>:
>
>> Check out http://www.osgearth.org, it likely does everything you're
>> trying to do.
>>
>> Jason
>>
>> On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira <
>> bruno.manata.oliveira at gmail.com> wrote:
>>
>>> Hello,
>>>
>>>
>>> can someone give me some hints on where to start implementing a
>>> tile-based, large scale 2d map renderer? This is similar to, for instance,
>>> Google maps, i.e., it only shows the visible tiles, and increases scale as
>>> I zoom in.
>>>
>>> I have a large tiled 2d raster map (e.g. 200k x 200k pixels) stored in
>>> hard disk. Can I add these tiles to a PagedLOD engine?
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>>
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>
>
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