[osg-users] Implement tile-based, large scale 2d map rendering
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Thu Jul 28 01:13:01 PDT 2016
Hi Bruno,
> Hello,
>
> I've been investigating that source code but can't seem to find where
> the 2D tiled/LOD image rendering is handled. Can you give me some
> insight please?
> Thank you
>
> 2016-07-06 9:43 GMT+01:00 Sebastian Messerschmidt
> <sebastian.messerschmidt at gmx.de <mailto:sebastian.messerschmidt at gmx.de>>:
>
> Am 06.07.2016 um 10:31 schrieb Christian Buchner:
>> Isn't OsgEarth focused on meshed 3D terrain mostly? That might
>> incur some unnecessary overhead when displaying this in a 2D
>> projection top view.
> That's only half the truth. It can be used for tile based
> map-projections too.
>
Look at the map examples. I don't have the source code in front of me,
but there where plenty of flat-map examples streaming in map-data with
different resolutions (aka LOD).
Cheers
Sebastian
>
> Cheers
> Sebastian
>>
>>
>> 2016-07-05 23:33 GMT+02:00 Jason Beverage
>> <jasonbeverage at gmail.com <mailto:jasonbeverage at gmail.com>>:
>>
>> Check out http://www.osgearth.org, it likely does everything
>> you're trying to do.
>>
>> Jason
>>
>>
>> On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira
>> <bruno.manata.oliveira at gmail.com
>> <mailto:bruno.manata.oliveira at gmail.com>> wrote:
>>
>> Hello,
>>
>>
>> can someone give me some hints on where to start
>> implementing a tile-based, large scale 2d map renderer?
>> This is similar to, for instance, Google maps, i.e., it
>> only shows the visible tiles, and increases scale as I
>> zoom in.
>>
>> I have a large tiled 2d raster map (e.g. 200k x 200k
>> pixels) stored in hard disk. Can I add these tiles to a
>> PagedLOD engine?
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