[osg-users] Implement tile-based, large scale 2d map rendering
Sebastian Messerschmidt
sebastian.messerschmidt at gmx.de
Wed Jul 6 01:43:22 PDT 2016
Am 06.07.2016 um 10:31 schrieb Christian Buchner:
> Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur
> some unnecessary overhead when displaying this in a 2D projection top
> view.
That's only half the truth. It can be used for tile based
map-projections too.
Cheers
Sebastian
>
>
> 2016-07-05 23:33 GMT+02:00 Jason Beverage <jasonbeverage at gmail.com
> <mailto:jasonbeverage at gmail.com>>:
>
> Check out http://www.osgearth.org, it likely does everything
> you're trying to do.
>
> Jason
>
>
> On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira
> <bruno.manata.oliveira at gmail.com
> <mailto:bruno.manata.oliveira at gmail.com>> wrote:
>
> Hello,
>
>
> can someone give me some hints on where to start implementing
> a tile-based, large scale 2d map renderer? This is similar to,
> for instance, Google maps, i.e., it only shows the visible
> tiles, and increases scale as I zoom in.
>
> I have a large tiled 2d raster map (e.g. 200k x 200k pixels)
> stored in hard disk. Can I add these tiles to a PagedLOD engine?
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