[osg-users] Implement tile-based, large scale 2d map rendering

Christian Buchner christian.buchner at gmail.com
Wed Jul 6 01:31:53 PDT 2016


Isn't OsgEarth focused on meshed 3D terrain mostly? That might incur some
unnecessary overhead when displaying this in a 2D projection top view.


2016-07-05 23:33 GMT+02:00 Jason Beverage <jasonbeverage at gmail.com>:

> Check out http://www.osgearth.org, it likely does everything you're
> trying to do.
>
> Jason
>
> On Tue, Jul 5, 2016, 5:18 AM Bruno Oliveira <
> bruno.manata.oliveira at gmail.com> wrote:
>
>> Hello,
>>
>>
>> can someone give me some hints on where to start implementing a
>> tile-based, large scale 2d map renderer? This is similar to, for instance,
>> Google maps, i.e., it only shows the visible tiles, and increases scale as
>> I zoom in.
>>
>> I have a large tiled 2d raster map (e.g. 200k x 200k pixels) stored in
>> hard disk. Can I add these tiles to a PagedLOD engine?
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>
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