[osg-users] Avoid "render flickering" using low height cameras angles.

Christian Buchner christian.buchner at gmail.com
Fri Jan 22 09:39:09 PST 2016


I think you'll want to google strategies to "avoid z-fighting".


2016-01-22 18:41 GMT+01:00 Dario Minieri <paradox at cheapnet.it>:

> Hi,
>
> Using low camera height angles (simulating camera zoom action), I can see
> a lot of model "artifacts" (faces flick). Apart a massive model
> optimization, I think this is due to the fact the effective distance
> camera<->object remains unchanged and maybe some render pass cull-off some
> faces. There is a way to avoid this effects using a low height angle?
>
> Thank you!
>
> Cheers,
> Dario
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=66088#66088
>
>
>
>
>
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