[osg-users] Avoid "render flickering" using low height cameras angles.

Dario Minieri paradox at cheapnet.it
Fri Jan 22 09:41:44 PST 2016


Using low camera height angles (simulating camera zoom action), I can see a lot of model "artifacts" (faces flick). Apart a massive model optimization, I think this is due to the fact the effective distance camera<->object remains unchanged and maybe some render pass cull-off some faces. There is a way to avoid this effects using a low height angle?

Thank you!


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