<div dir="ltr"><br>I think you'll want to google strategies to "avoid z-fighting".<br><br></div><div class="gmail_extra"><br><div class="gmail_quote">2016-01-22 18:41 GMT+01:00 Dario Minieri <span dir="ltr"><<a href="mailto:paradox@cheapnet.it" target="_blank">paradox@cheapnet.it</a>></span>:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Hi,<br>
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Using low camera height angles (simulating camera zoom action), I can see a lot of model "artifacts" (faces flick). Apart a massive model optimization, I think this is due to the fact the effective distance camera<->object remains unchanged and maybe some render pass cull-off some faces. There is a way to avoid this effects using a low height angle?<br>
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Thank you!<br>
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Cheers,<br>
Dario<br>
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