[osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Fri Aug 12 05:59:50 PDT 2016


Maybe I made it a bit confusing.

My problem is the clipping of the projected texture based on some near/far
distances and the ones specified in the projection matrix have no effect

On Fri, Aug 12, 2016 at 11:14 AM, Nickolai Medvedev <raizel.dev at yandex.ru>
wrote:

> Hello, Trajce!
>
> As far as I have understood, a problem with near/far?
> Try to increase them.
>
> By the way, I will be glad to see shaders, publish them, please.
>
> Thank you!
>
> Cheers,
> Nickolai
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=68358#68358
>
>
>
>
>
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>



-- 
trajce nikolov nick
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