[osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

Trajce Nikolov NICK trajce.nikolov.nick at gmail.com
Fri Aug 12 15:36:21 PDT 2016


nevermind .. I was not able to make it through the construction of the
texture matrix but made it in the shader.

Nickolai, suddenly can not share the code due to contractual obligations
but can give some hints

Thanks anyway
Nick

On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK <
trajce.nikolov.nick at gmail.com> wrote:

> Maybe I made it a bit confusing.
>
> My problem is the clipping of the projected texture based on some near/far
> distances and the ones specified in the projection matrix have no effect
>
> On Fri, Aug 12, 2016 at 11:14 AM, Nickolai Medvedev <raizel.dev at yandex.ru>
> wrote:
>
>> Hello, Trajce!
>>
>> As far as I have understood, a problem with near/far?
>> Try to increase them.
>>
>> By the way, I will be glad to see shaders, publish them, please.
>>
>> Thank you!
>>
>> Cheers,
>> Nickolai
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=68358#68358
>>
>>
>>
>>
>>
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>> osg-users at lists.openscenegraph.org
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>>
>
>
>
> --
> trajce nikolov nick
>



-- 
trajce nikolov nick
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