[osg-users] Simulating Light Lobes with Projected Textures (Range mapping)

Nickolai Medvedev raizel.dev at yandex.ru
Fri Aug 12 02:14:40 PDT 2016

Hello, Trajce!

As far as I have understood, a problem with near/far?
Try to increase them.

By the way, I will be glad to see shaders, publish them, please.

Thank you!


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