[osg-users] Convert OSGB to Blender Formats
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Fri Oct 2 01:13:59 PDT 2020
Thanks Andreas!
Yes, I went through DAE and imported each tile individually, which worked.
In Blender I needed somehow still to move some tiles in X-Axis and Y-Axis
to make them fit to each other. MeshLab did this automatically.
Another option was for me using MeshLab, which surprisingly also took care
of the "georeferencing" between the tiles.
Yes, FXB would be great, as it includes the texture already "inside" - but
at least I was able to get it somehow loaded.
As mentioned, work keeps me a little bit busy, so I will try out Remo in
the future.
On Friday, October 2, 2020 at 8:26:17 AM UTC+2 Andreas Ekstrand wrote:
> Hi Thomas,
>
> Unfortunately, the FBX plugin doesn't seem to handle LODs at all. That
> would be a welcome addition and if I just had the time I would gladly look
> into it.
>
> The Collada (DAE) plugin supports it however, and you should be able to
> import DAE into Blender. I know that building the Collada plugin can be a
> pain though, and if you want a format-agnostic solution I think the most
> common one is to separate the model into the different LOD components and
> convert and import them one by one.
>
> You're of course welcome to have a look at our tool Remo 3D, where you can
> import e.g. OSG formats, apply various edits if necessary and export to
> Collada or separate FBX, OBJ, etc. per LOD.
>
> Regards,
> Andreas
>
>
>
> On 2020-10-01 08:51, Thomas Widmer wrote:
>
> Thanks Robert!
> I will try to find out more about pre-processing of OSG. In case you have
> a good starting point for me, where to find information about it, let me
> know!
>
> On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph Users
> wrote:
>
>> On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users <
>> osg-... at lists.openscenegraph.org> wrote:
>>
>>> I tried FBX already, but didn't manage it to get it running. I think the
>>> main issue is the levels of details used for OSGB and how I can "access3
>>> them to be used for the conversion. If someone has an idea how to do it,
>>> let me know.
>>> At the moment I'm busy with work at my office, but I will try to check
>>> it out perhaps the next week.
>>>
>>
>> There is limit to how much you'll be able to export from an OSG scene
>> graph to formats associated with modelling tools that are more focused on
>> individual model components rather than whole worlds.
>>
>> You may need to pre-process the OSG scene graphs to make them more
>> suitable for export, or export specific subgraphs.
>>
>> Robert.
>>
>>
> --
>
> You received this message because you are subscribed to the Google Groups
> "OpenSceneGraph Users" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to osg-users+... at googlegroups.com.
>
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/osg-users/a75de578-6e7a-4d85-8b9e-b7e87ae57da5n%40googlegroups.com
> <https://groups.google.com/d/msgid/osg-users/a75de578-6e7a-4d85-8b9e-b7e87ae57da5n%40googlegroups.com?utm_medium=email&utm_source=footer>
> .
>
>
>
--
You received this message because you are subscribed to the Google Groups "OpenSceneGraph Users" group.
To unsubscribe from this group and stop receiving emails from it, send an email to osg-users+unsubscribe at googlegroups.com.
To view this discussion on the web visit https://groups.google.com/d/msgid/osg-users/a6e5d12e-2f39-4b95-a843-c2881a658da4n%40googlegroups.com.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/attachments/20201002/3e078393/attachment.html>
More information about the osg-users
mailing list