[osg-users] Convert OSGB to Blender Formats

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Thu Oct 1 23:26:10 PDT 2020


Hi Thomas,

Unfortunately, the FBX plugin doesn't seem to handle LODs at all. That 
would be a welcome addition and if I just had the time I would gladly 
look into it.

The Collada (DAE) plugin supports it however, and you should be able to 
import DAE into Blender. I know that building the Collada plugin can be 
a pain though, and if you want a format-agnostic solution I think the 
most common one is to separate the model into the different LOD 
components and convert and import them one by one.

You're of course welcome to have a look at our tool Remo 3D, where you 
can import e.g. OSG formats, apply various edits if necessary and export 
to Collada or separate FBX, OBJ, etc. per LOD.

Regards,
Andreas


On 2020-10-01 08:51, Thomas Widmer wrote:
> Thanks Robert!
> I will try to find out more about pre-processing of OSG. In case you 
> have a good starting point for me, where to find information about it, 
> let me know!
>
> On Wednesday, September 30, 2020 at 6:21:33 PM UTC+2 OpenSceneGraph 
> Users wrote:
>
>     On Wed, 30 Sep 2020 at 16:10, OpenSceneGraph Users
>     <osg-... at lists.openscenegraph.org> wrote:
>
>         I tried FBX already, but didn't manage it to get it running. I
>         think the main issue is the levels of details used for OSGB
>         and how I can "access3 them to be used for the conversion. If
>         someone has an idea how to do it, let me know.
>         At the moment I'm busy with work at my office, but I will try
>         to check it out perhaps the next week.
>
>
>     There is limit to how much you'll be able to export from an OSG
>     scene graph to formats associated with modelling tools that are
>     more focused on individual model components rather than whole worlds.
>
>     You may need to pre-process the OSG scene graphs to make them more
>     suitable for export, or export specific subgraphs.
>
>     Robert.
>
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