[osg-users] How to Implement Landing Light... Give me Hint!
OpenSceneGraph Users
osg-users at lists.openscenegraph.org
Fri Nov 13 14:31:26 PST 2020
works fine from europe. maybe some restrictions to your country. anyway,
here is the code
https://github.com/CCSI-CSSI/MuseOpenIG
and some reference video for your case
https://www.youtube.com/watch?v=bTLBzYjS7Qo
On Fri, Nov 13, 2020 at 12:50 AM OpenSceneGraph Users <
osg-users at lists.openscenegraph.org> wrote:
> Thank you for your response.
>
> But I can't find the page of the reference link.
> If you click the link, Internal Server Error of the relevant page occurs.
>
> 2020년 11월 13일 금요일 오전 7시 46분 36초 UTC+9에 OpenSceneGraph Users님이 작성:
>
>> here is an alternative of flightgear http://openig.compro.net/ ... The
>> code uses F+ lighting in shaders and the code is available
>>
>> On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users <
>> osg-... at lists.openscenegraph.org> wrote:
>>
>>> I tried to implement it by referring to FlightGear's
>>> Secondary_lights.frag, but it is an application problem and the desired
>>> effect does not come out.
>>>
>>> Could you please tell me a bit if you implemented the effect using
>>> Shader?
>>>
>>> Thank you.
>>>
>> 2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성:
>>>
>> Have a look at the osglightpoint example that illustrates how to use the
>>>> osgSim::LightPointNode.
>>>>
>>>
>>>> These days though, I'd use shaders....
>>>>
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>> --
>> trajce nikolov nick
>>
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