[osg-users] How to Implement Landing Light... Give me Hint!

OpenSceneGraph Users osg-users at lists.openscenegraph.org
Thu Nov 12 15:41:15 PST 2020


Thank you for your response.

But I can't find the page of the reference link.
If you click the link, Internal Server Error of the relevant page occurs.

2020년 11월 13일 금요일 오전 7시 46분 36초 UTC+9에 OpenSceneGraph Users님이 작성:

> here is an alternative of flightgear http://openig.compro.net/ ... The 
> code uses F+ lighting in shaders and the code is available
>
> On Thu, Nov 12, 2020 at 5:05 AM OpenSceneGraph Users <
> osg-... at lists.openscenegraph.org> wrote:
>
>> I tried to implement it by referring to FlightGear's 
>> Secondary_lights.frag, but it is an application problem and the desired 
>> effect does not come out.
>>
>> Could you please tell me a bit if you implemented the effect using Shader?
>>
>> Thank you.
>>
> 2020년 11월 11일 수요일 오후 5시 53분 34초 UTC+9에 OpenSceneGraph Users님이 작성:
>>
> Have a look at the osglightpoint example that illustrates how to use the 
>>> osgSim::LightPointNode.
>>>
>>
>>> These days though, I'd use shaders....
>>>
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> -- 
> trajce nikolov nick
>

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